Fixes runtime on death by decapitation #5328
Merged
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About the pull request
Fixes two runtimes caused by passing an invalid argument type to
death()
it should be/datum/cause_data
and we passed a/mob
.Player decapitated themselves by shooting themselves in the head.
The extra typechecks are there because I don't want to assume that
cause
is always going to be amob
. If it's not amob
orcause_data
already then we create a cause data with mob = null so at least we're passing it correctly todeath()
Explain why it's good for the game
Testing Photographs and Procedure
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🆑
fix: Fixes a runtime on decapping one's self.
/:cl: